![Silent Hunter 3 Merchant Fleet Mod Silent Hunter 3 Merchant Fleet Mod](https://i.ytimg.com/vi/rM2MVwZ0Wdk/maxresdefault.jpg)
Or perhaps you'll downplay the East, and attempt a buildup and surprise invasion from Port Moresby in New Guinea. The opening contest is near inevitably about the central Guadalcanal, but there's nothing to stop a US player from building a staging point in Rennel Island first, then using planes to scout and submarines to block and harass the Japanese from the centre, while their fleets take advantage of the dramatically shorter route to drydock to rearm and repair. But if you land three or four torpedos.īut if you can hold them, gosh they're handy. Sub attacks in the shallows are extremely reckless, since there's no sonar-disrupting tidal layer. Naturally this means spending precious command points on cargo vessels and whatever escorts you prefer (you can risk going without of course, but it only takes one scout plane to spot them and tell a submarine about it), so each port costs a big upfront and ongoing investment. Each week your major ports are resupplied with troops, oil, engineering tools and generic 'supply' needed to maintain armies, and all this must be shipped to smaller ports and airfields, or those you're fighting over or have just conquered and need to rebuild. Points are gained for sinking ships, and lost forever if your own hit the seabed, making each victory feel significant, and every loss a real injury, especially early on.
SILENT HUNTER 3 MERCHANT FLEET MOD FULL
You have full control of a strategic layer, in which command points are used to summon forces that you then send around the map to fight enemy ships and ferry vital troops and supplies to land at hostile ports. You control either the US or Imperial Japanese navies during their war over the south pacific, establishing naval and airbases at key points in the region and using them to pump out and service real ships as you see fit. War On The Sea is their latest, and it's something of a sideways step in terms of design. Killerfish Games may not be a household name, but they established a solid pedigree in marine warfare games with Cold Waters and Atlantic Fleet. And thus it is that I gave the order to dive to crush depth with oh wait, no this is a destroyer what have I done. Since Strategic Mind set me off on a World War 2 kick, this week seemed like a good time to resolve this by picking out a dedicated seaborne war game and making a sincere effort to get over myself. I've hinted a few times at my dislike of naval antics in strategy games. This is The Rally Point, a regular column where the inimitable Sin Vega delves deep into strategy gaming.